#pragma once #include "CoreMinimal.h" #include "FriendCode.generated.h" USTRUCT(BlueprintType) struct FORTNITEGAME_API FFriendCode { GENERATED_BODY() public: UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) FString Code; UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) FString CodeType; FFriendCode(); };