#pragma once #include "CoreMinimal.h" #include "Styling/SlateBrush.h" #include "FortMiniMapIndicator.h" #include "FortVolumeMiniMapIndicator.generated.h" UCLASS(Blueprintable, MinimalAPI) class UFortVolumeMiniMapIndicator : public UFortMiniMapIndicator { GENERATED_BODY() public: private: UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true)) FSlateBrush PerimeterBrush; UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true)) FSlateBrush OnRadarBrush; public: UFortVolumeMiniMapIndicator(); };