#pragma once #include "CoreMinimal.h" #include "Engine/DataAsset.h" #include "FortTooltipTokenInfo.h" #include "FortTokenToTextTable.generated.h" UCLASS(Blueprintable) class FORTNITEGAME_API UFortTokenToTextTable : public UDataAsset { GENERATED_BODY() public: protected: UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) TArray TokenInfoList; public: UFortTokenToTextTable(); };