#pragma once #include "CoreMinimal.h" #include "FortSubgameClientSettings.generated.h" USTRUCT(BlueprintType) struct FFortSubgameClientSettings { GENERATED_BODY() public: UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) TArray PinnedQuestInstances; FORTNITEGAME_API FFortSubgameClientSettings(); };