#pragma once #include "CoreMinimal.h" #include "Engine/NetSerialization.h" #include "FortSpectatorZoneItem.h" #include "FortSpectatorZoneArray.generated.h" class AFortPlayerStateZone; USTRUCT(BlueprintType) struct FFortSpectatorZoneArray : public FFastArraySerializer { GENERATED_BODY() public: private: UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) TArray SpectatorArray; UPROPERTY(BlueprintReadWrite, EditAnywhere, NotReplicated, meta=(AllowPrivateAccess=true)) AFortPlayerStateZone* OwningState; public: FORTNITEGAME_API FFortSpectatorZoneArray(); };