#pragma once #include "CoreMinimal.h" #include "Components/ActorComponent.h" #include "Styling/SlateBrush.h" #include "FortSpectateClickableMapIcon.generated.h" UCLASS(Blueprintable, ClassGroup=Custom, meta=(BlueprintSpawnableComponent)) class UFortSpectateClickableMapIcon : public UActorComponent { GENERATED_BODY() public: protected: UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) FSlateBrush SpectatorMapIndicatorBrush; public: UFortSpectateClickableMapIcon(); };