#pragma once #include "CoreMinimal.h" #include "ReplicationGraph.h" #include "FortReplicationGraphNode_PlayerStateFrequencyLimiter.generated.h" UCLASS(Blueprintable, NonTransient) class UFortReplicationGraphNode_PlayerStateFrequencyLimiter : public UReplicationGraphNode { GENERATED_BODY() public: UFortReplicationGraphNode_PlayerStateFrequencyLimiter(); };