#pragma once #include "CoreMinimal.h" #include "EnvironmentQuery/EnvQueryTest.h" #include "GameplayTagContainer.h" #include "FortQueryTest_MissionSameMap.generated.h" UCLASS(Blueprintable) class UFortQueryTest_MissionSameMap : public UEnvQueryTest { GENERATED_BODY() public: private: UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) FGameplayTagQuery MissionPlacementActorTagQuery; public: UFortQueryTest_MissionSameMap(); };