#pragma once #include "CoreMinimal.h" #include "DataProviders/AIDataProvider.h" #include "DataProviders/AIDataProvider.h" #include "EnvironmentQuery/EnvQueryGenerator.h" #include "Templates/SubclassOf.h" #include "FortQueryGenerator_Buildings.generated.h" class UEnvQueryContext; UCLASS(Blueprintable, EditInlineNew) class UFortQueryGenerator_Buildings : public UEnvQueryGenerator { GENERATED_BODY() public: private: UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) TSubclassOf BuildingGridVolumeCenter; UPROPERTY(EditAnywhere, meta=(AllowPrivateAccess=true)) FAIDataProviderIntValue HorizontalBuildingCellRadius; UPROPERTY(EditAnywhere, meta=(AllowPrivateAccess=true)) FAIDataProviderIntValue BuildingCellsAbove; UPROPERTY(EditAnywhere, meta=(AllowPrivateAccess=true)) FAIDataProviderIntValue BuildingCellsBelow; UPROPERTY(EditAnywhere, meta=(AllowPrivateAccess=true)) FAIDataProviderBoolValue bIncludeWalls; UPROPERTY(EditAnywhere, meta=(AllowPrivateAccess=true)) FAIDataProviderBoolValue bIncludeFloors; UPROPERTY(EditAnywhere, meta=(AllowPrivateAccess=true)) FAIDataProviderBoolValue bIncludeCenterCell; UPROPERTY(EditAnywhere, meta=(AllowPrivateAccess=true)) FAIDataProviderIntValue MaxBuildingActorsPerVolumeCenterToCollect; public: UFortQueryGenerator_Buildings(); };