#pragma once #include "CoreMinimal.h" #include "FortPSALoadingScreen.generated.h" class UUserWidget; USTRUCT(BlueprintType) struct FFortPSALoadingScreen { GENERATED_BODY() public: UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) int32 PercentChance; UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) int32 MinimumGames; UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) TSoftClassPtr WidgetClass; FORTNITEGAME_API FFortPSALoadingScreen(); };