#pragma once #include "CoreMinimal.h" #include "FortNavLinkPattern.generated.h" USTRUCT(BlueprintType) struct FORTNITEGAME_API FFortNavLinkPattern { GENERATED_BODY() public: UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) int32 PatternBits; UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) int32 WildcardBits; FFortNavLinkPattern(); };