#pragma once #include "CoreMinimal.h" #include "Engine/DataTable.h" #include "FortMigrationDataTableRow.generated.h" USTRUCT(BlueprintType) struct FORTNITEGAME_API FFortMigrationDataTableRow : public FTableRowBase { GENERATED_BODY() public: UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) FString OldItemTemplate; UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) FString NewItemTemplate; FFortMigrationDataTableRow(); };