#pragma once #include "CoreMinimal.h" #include "Engine/DataAsset.h" #include "FortTaggedDeployableBaseLootUnlock.h" #include "FortTaggedDeployableBasePlotExpansionUnlock.h" #include "FortDeployableBaseSkillTreeUnlocks.generated.h" UCLASS(Blueprintable) class FORTNITEGAME_API UFortDeployableBaseSkillTreeUnlocks : public UDataAsset { GENERATED_BODY() public: protected: UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) TArray PlotSizeUnlocks; UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) TArray NeighborhoodLootGrantUnlocks; UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) TArray CombatZoneStartLootGrantUnlocks; UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) TArray CombatZoneWaveCompleteLootGrantUnlocks; public: UFortDeployableBaseSkillTreeUnlocks(); };