#pragma once #include "CoreMinimal.h" #include "Engine/DataTable.h" #include "FortCollectionBookSlotSourceData.generated.h" USTRUCT(BlueprintType) struct FFortCollectionBookSlotSourceData : public FTableRowBase { GENERATED_BODY() public: UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) FText Description; FORTNITEGAME_API FFortCollectionBookSlotSourceData(); };