#pragma once #include "CoreMinimal.h" #include "EFortCollectionBookState.h" #include "FortCollectionBookSectionState.generated.h" USTRUCT(BlueprintType) struct FFortCollectionBookSectionState { GENERATED_BODY() public: UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) FString Section; UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) EFortCollectionBookState State; FORTNITEGAME_API FFortCollectionBookSectionState(); };