#pragma once #include "CoreMinimal.h" #include "Engine/DataTable.h" #include "FortRewardInfo.h" #include "FortCollectionBookSectionData.generated.h" USTRUCT(BlueprintType) struct FORTNITEGAME_API FFortCollectionBookSectionData : public FTableRowBase { GENERATED_BODY() public: UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) FText Name; UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) TArray SlotRowNames; UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) FFortRewardInfo Rewards; FFortCollectionBookSectionData(); };