#pragma once #include "CoreMinimal.h" #include "Engine/DataTable.h" #include "GameplayTagContainer.h" #include "FortItemQuantityPair.h" #include "FortCollectionBookDirectPurchaseData.generated.h" USTRUCT(BlueprintType) struct FORTNITEGAME_API FFortCollectionBookDirectPurchaseData : public FTableRowBase { GENERATED_BODY() public: UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) TArray PurchaseCosts; UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) FGameplayTagContainer PurchaseCatalysts; FFortCollectionBookDirectPurchaseData(); };