#pragma once #include "CoreMinimal.h" #include "McpLootResult.h" #include "FortCollectedResourceNotification.generated.h" USTRUCT(BlueprintType) struct FORTNITEGAME_API FFortCollectedResourceNotification { GENERATED_BODY() public: UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) FMcpLootResult Loot; FFortCollectedResourceNotification(); };