#pragma once #include "CoreMinimal.h" #include "UObject/Interface.h" #include "FortClientEvent.h" #include "FortClientEventInterface.generated.h" class UObject; UINTERFACE(Blueprintable) class FORTNITEGAME_API UFortClientEventInterface : public UInterface { GENERATED_BODY() }; class FORTNITEGAME_API IFortClientEventInterface : public IInterface { GENERATED_BODY() public: UFUNCTION(BlueprintCallable, BlueprintCosmetic, BlueprintImplementableEvent) void BlueprintCustomHandleClientEvent(UObject* EventSource, UObject* EventFocus, const FFortClientEvent& ClientEvent); };