#pragma once #include "CoreMinimal.h" #include "UObject/Interface.h" #include "Engine/LatentActionManager.h" #include "Types/SlateEnums.h" #include "Types/SlateEnums.h" #include "Layout/Margin.h" #include "FortClientAnnouncement_TutorialInterface.generated.h" class UObject; UINTERFACE(BlueprintType, meta=(CannotImplementInterfaceInBlueprint)) class UFortClientAnnouncement_TutorialInterface : public UInterface { GENERATED_BODY() }; class IFortClientAnnouncement_TutorialInterface : public IInterface { GENERATED_BODY() public: UFUNCTION(BlueprintCallable, meta=(Latent, LatentInfo="LatentInfo", WorldContext="WorldContextObject")) virtual void WaitForContinue(UObject* WorldContextObject, FLatentActionInfo LatentInfo) PURE_VIRTUAL(WaitForContinue,); UFUNCTION(BlueprintCallable) virtual void SetVAlign(TEnumAsByte VAlign) PURE_VIRTUAL(SetVAlign,); UFUNCTION(BlueprintCallable) virtual void SetTitleText(FText NameText) PURE_VIRTUAL(SetTitleText,); UFUNCTION(BlueprintCallable) virtual void SetSystemText(FText SystemText) PURE_VIRTUAL(SetSystemText,); UFUNCTION(BlueprintCallable) virtual void SetPadding(FMargin Padding) PURE_VIRTUAL(SetPadding,); UFUNCTION(BlueprintCallable) virtual void SetNameText(FText NameText) PURE_VIRTUAL(SetNameText,); UFUNCTION(BlueprintCallable) virtual void SetLightboxEnabled(bool bLightboxEnabled) PURE_VIRTUAL(SetLightboxEnabled,); UFUNCTION(BlueprintCallable) virtual void SetLightboxDisableInputOnly(bool bLightboxDisableInputOnly) PURE_VIRTUAL(SetLightboxDisableInputOnly,); UFUNCTION(BlueprintCallable) virtual void SetHAlign(TEnumAsByte HAlign) PURE_VIRTUAL(SetHAlign,); UFUNCTION(BlueprintCallable) virtual void SetDetailText(FText NameText) PURE_VIRTUAL(SetDetailText,); UFUNCTION(BlueprintCallable) virtual void SetButtonEnabled(bool bButtonEnabled) PURE_VIRTUAL(SetButtonEnabled,); UFUNCTION(BlueprintCallable) virtual void HideTutorialWidget() PURE_VIRTUAL(HideTutorialWidget,); };