#pragma once #include "CoreMinimal.h" #include "Types/SlateEnums.h" #include "Types/SlateEnums.h" #include "Layout/Margin.h" #include "FortClientAnnouncementData_Basic.h" #include "FortClientAnnouncementData_Tutorial.generated.h" USTRUCT(BlueprintType) struct FORTNITEGAME_API FFortClientAnnouncementData_Tutorial : public FFortClientAnnouncementData_Basic { GENERATED_BODY() public: UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) float AutoContinueDelay; UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) FText NameText; UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) FText SystemText; UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) bool bButtonEnabled; UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) bool bLightboxEnabled; UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) bool bLightboxDisableInputOnly; UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) FMargin Padding; UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) TEnumAsByte VAlign; UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) TEnumAsByte HAlign; FFortClientAnnouncementData_Tutorial(); };