#pragma once #include "CoreMinimal.h" #include "FortAttributeInitializationKey.generated.h" USTRUCT(BlueprintType) struct FFortAttributeInitializationKey { GENERATED_BODY() public: UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) FName AttributeInitCategory; UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) FName AttributeInitSubCategory; FORTNITEGAME_API FFortAttributeInitializationKey(); };