#pragma once #include "CoreMinimal.h" #include "Kismet/BlueprintAsyncActionBase.h" #include "UpdateCheckDelegateDelegate.h" #include "FortAsyncAction_CheckForUpdate.generated.h" class UFortAsyncAction_CheckForUpdate; class UObject; UCLASS(Blueprintable) class UFortAsyncAction_CheckForUpdate : public UBlueprintAsyncActionBase { GENERATED_BODY() public: UPROPERTY(BlueprintAssignable, BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) FUpdateCheckDelegate OnUpToDate; UPROPERTY(BlueprintAssignable, BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) FUpdateCheckDelegate OnUpdateRequired; private: UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true)) UObject* WorldContextObject; UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) bool bShowDialogOnFailure; public: UFortAsyncAction_CheckForUpdate(); UFUNCTION(BlueprintCallable, meta=(WorldContext="InWorldContextObject")) static UFortAsyncAction_CheckForUpdate* CheckForUpdate(UObject* InWorldContextObject, bool InShowDialogOnFailure); };