#pragma once #include "CoreMinimal.h" #include "Engine/CurveTable.h" #include "GameplayTagContainer.h" #include "FortAIEncounterPawnDifficultyLevelModifier.generated.h" USTRUCT(BlueprintType) struct FFortAIEncounterPawnDifficultyLevelModifier { GENERATED_BODY() public: UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) FGameplayTagQuery EncounterTagRequirementsQuery; UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) FCurveTableRowHandle DifficultyLevelModifierCurve; FORTNITEGAME_API FFortAIEncounterPawnDifficultyLevelModifier(); };