#pragma once #include "CoreMinimal.h" #include "Distributions/DistributionFloat.h" #include "SoundParticleModuleBase.h" #include "DragBySoundModule.generated.h" UCLASS(Blueprintable, EditInlineNew) class UDragBySoundModule : public USoundParticleModuleBase { GENERATED_BODY() public: private: UPROPERTY(EditAnywhere, meta=(AllowPrivateAccess=true)) FRawDistributionFloat DragByMagnitude; public: UDragBySoundModule(); };