#pragma once #include "CoreMinimal.h" #include "DifficultyRowProgression.h" #include "TieredCollectionProgressionDataBase.h" #include "DifficultyCollectionProgressionData.generated.h" USTRUCT(BlueprintType) struct FDifficultyCollectionProgressionData : public FTieredCollectionProgressionDataBase { GENERATED_BODY() public: UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) TArray DifficultyCollections; FORTNITEGAME_API FDifficultyCollectionProgressionData(); };