#pragma once #include "CoreMinimal.h" #include "FortPartyMemberRepData.h" #include "DevFortPartyMemberRepData.generated.h" USTRUCT(BlueprintType) struct FDevFortPartyMemberRepData : public FFortPartyMemberRepData { GENERATED_BODY() public: FORTNITEGAME_API FDevFortPartyMemberRepData(); };