#pragma once #include "CoreMinimal.h" #include "UObject/NoExportTypes.h" #include "CustomPartVectorParameter.generated.h" USTRUCT(BlueprintType) struct FCustomPartVectorParameter { GENERATED_BODY() public: UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) int32 MaterialIndexForVectorParameter; UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) FName VectorParameterNameForMaterial; UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) FLinearColor VectorOverride; FORTNITEGAME_API FCustomPartVectorParameter(); };