#pragma once #include "CoreMinimal.h" #include "Engine/DataTable.h" #include "CreativeToolObjectInteractionRow.generated.h" class UDataTable; USTRUCT(BlueprintType) struct FORTNITEGAME_API FCreativeToolObjectInteractionRow : public FTableRowBase { GENERATED_BODY() public: UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) UDataTable* AllowedClasses; UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) UDataTable* ForbiddenClasses; FCreativeToolObjectInteractionRow(); };