#pragma once #include "CoreMinimal.h" #include "CreativePlotSessionData.generated.h" USTRUCT(BlueprintType) struct FCreativePlotSessionData { GENERATED_BODY() public: UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) int32 TimesInventoryOpened; UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) int32 TimesIslandMenuOpened; UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) int32 TimesGameStarted; FORTNITEGAME_API FCreativePlotSessionData(); };