#pragma once #include "CoreMinimal.h" #include "GameplayTagContainer.h" #include "CreativeOptionVariableBase.generated.h" USTRUCT(BlueprintType) struct FORTNITEGAME_API FCreativeOptionVariableBase { GENERATED_BODY() public: UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) FGameplayTag VariableTag; UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) int32 Value; FCreativeOptionVariableBase(); };