#pragma once #include "CoreMinimal.h" #include "BuildingContainer.h" #include "FortItemQuantityPair.h" #include "BuildingCustomizableSpawnContainer.generated.h" UCLASS(Blueprintable, MinimalAPI) class ABuildingCustomizableSpawnContainer : public ABuildingContainer { GENERATED_BODY() public: UPROPERTY(BlueprintReadWrite, EditAnywhere, Replicated, SaveGame, meta=(AllowPrivateAccess=true)) TArray SpawnItems; ABuildingCustomizableSpawnContainer(); virtual void GetLifetimeReplicatedProps(TArray& OutLifetimeProps) const override; };