#include "FortWeap_BuildingTool.h" #include "Net/UnrealNetwork.h" void AFortWeap_BuildingTool::OnRep_DefaultMetadata(UBuildingEditModeMetadata* OldMetadata) { } void AFortWeap_BuildingTool::OnBlueprintPaperPulseUpdate(float InCurveVal) { } void AFortWeap_BuildingTool::GetLifetimeReplicatedProps(TArray& OutLifetimeProps) const { Super::GetLifetimeReplicatedProps(OutLifetimeProps); DOREPLIFETIME(AFortWeap_BuildingTool, DefaultMetadata); } AFortWeap_BuildingTool::AFortWeap_BuildingTool() { this->BlueprintPaperMaterial = NULL; this->BlueprintDiffuseTextures[0] = NULL; this->BlueprintDiffuseTextures[1] = NULL; this->BlueprintDiffuseTextures[2] = NULL; this->BlueprintDiffuseTextures[3] = NULL; this->BlueprintEmissiveMaskTextures[0] = NULL; this->BlueprintEmissiveMaskTextures[1] = NULL; this->BlueprintEmissiveMaskTextures[2] = NULL; this->BlueprintEmissiveMaskTextures[3] = NULL; this->BlueprintPaperPulseCurve = NULL; this->DefaultMetadata = NULL; this->BlueprintPaperMID = NULL; this->LastResourceType = EFortResourceType::None; }