#include "FortVehicleAudioOneshotGate.h" FFortVehicleAudioOneshotGate::FFortVehicleAudioOneshotGate() { this->GateValue = 0.00f; this->Direction = EVehicleAudioTriggerDir::Forward; this->FadeWhenOutsideGate = false; this->Sound = NULL; this->MinTimeSinceTrigger = 0.00f; this->InterruptFadeTime = 0.00f; this->AudioComp = NULL; }