#include "FortUINotification.h" void UFortUINotification::TakeAction() { } bool UFortUINotification::ShouldShowNotification() const { return false; } void UFortUINotification::SetPriority(EFortNotificationPriority InPriority) { } void UFortUINotification::NotificationShown_Implementation() { } EFortNotificationPriority UFortUINotification::GetPriority() const { return EFortNotificationPriority::Vote; } UTexture2D* UFortUINotification::GetImageOverride_Implementation() { return NULL; } void UFortUINotification::ClearNotification_Implementation() { } UFortUINotification::UFortUINotification() { this->bHasAction = false; this->NotificationType = EFortNotificationType::Default; }