#include "FortThreatVisualsManager.h" #include "Net/UnrealNetwork.h" bool AFortThreatVisualsManager::StormsExist() const { return false; } void AFortThreatVisualsManager::SetMinimumCloudAltitude(float NewMinimumAltitude) { } void AFortThreatVisualsManager::SetCloudsAreHidden(bool bHide) { } void AFortThreatVisualsManager::ResetMinimumCloudAltitude() { } void AFortThreatVisualsManager::OnRep_ThreatLocations() { } void AFortThreatVisualsManager::OnRep_StormWinds() { } void AFortThreatVisualsManager::OnRep_HideClouds() { } void AFortThreatVisualsManager::OnRep_GoalActorLocations() { } TArray AFortThreatVisualsManager::GetThreatClouds() const { return TArray(); } AThreatCloud* AFortThreatVisualsManager::GetThreatCloud(const FThreatLocationInfo& ThreatLocInfo) const { return NULL; } bool AFortThreatVisualsManager::GetCloudsAreHidden() const { return false; } void AFortThreatVisualsManager::BeginThreatVisualsPrecursor_Implementation(AActor* SourceActor, FVector ThreatLocation) { } void AFortThreatVisualsManager::GetLifetimeReplicatedProps(TArray& OutLifetimeProps) const { Super::GetLifetimeReplicatedProps(OutLifetimeProps); DOREPLIFETIME(AFortThreatVisualsManager, bHideClouds); DOREPLIFETIME(AFortThreatVisualsManager, ThreatLocations); DOREPLIFETIME(AFortThreatVisualsManager, StormWindArray); DOREPLIFETIME(AFortThreatVisualsManager, GoalActorLocations); } AFortThreatVisualsManager::AFortThreatVisualsManager() { this->CloudBlueprint = NULL; this->CloudRadius = 2048.00f; this->ThreatBoxVolumeTopPadding = 576.00f; this->ThreatBoxVolumeBottomPadding = 192.00f; this->bUseLocalPlayersOnlyForCloudMinimumHeight = true; this->bHideClouds = false; this->CloudMinimumHeightAbovePlayers = 2048.00f; this->CloudMinimumHeightAboveGround = 2048.00f; this->CloudMinimumAltitude = -23040.00f; this->CloudMaxVerticalDelta = 1000.00f; this->CloudMinSpeed = 50.00f; this->CloudMaxSpeed = 500.00f; this->StormWindCloudRadius = 4096.00f; this->StormWindGoalRadius = 2304.00f; this->StormWindFalloffRadius = 1024.00f; this->StormWindInactiveMagnitude = 0.49f; this->StormWindActiveMagnitude = 1.00f; this->StormWindDesiredDeltaBlendTime = 10.00f; this->StormWindDirectionAdditionalAngle = 12.50f; }