#include "FortSchematicItemDefinition.h" UFortWorldItemDefinition* UFortSchematicItemDefinition::GetResultWorldItemDefinition() const { return NULL; } FRecipe UFortSchematicItemDefinition::GetRecipe() const { return FRecipe{}; } int32 UFortSchematicItemDefinition::GetQuantityProduced() const { return 0; } float UFortSchematicItemDefinition::GetCraftingTimeForCharacter(int32 Level, const AFortPlayerPawn* FortPawn) const { return 0.0f; } float UFortSchematicItemDefinition::GetCraftingTime(int32 Level) const { return 0.0f; } USoundBase* UFortSchematicItemDefinition::GetCraftingSuccessSound() const { return NULL; } UFortSchematicItemDefinition::UFortSchematicItemDefinition() { this->CraftingTimeRowName = TEXT("Craft_Tier_1"); this->bUseSchematicDisplayName = false; }