#include "FortPlayerMannequin.h" void AFortPlayerMannequin::UpdateMorphTargets() { } void AFortPlayerMannequin::ToggleGenderBP() { } bool AFortPlayerMannequin::SetWeaponSkeletalMesh(USkeletalMesh* SkeletalMesh) { return false; } void AFortPlayerMannequin::SetSkeletalMesh(USkeletalMesh* SkeletalMesh) { } bool AFortPlayerMannequin::SetPart(EFortCustomPartType Part, UCustomCharacterPart* PartAsset) { return false; } void AFortPlayerMannequin::SetHeroType(UFortHeroType* NewHeroType) { } void AFortPlayerMannequin::SetAthenaCharacterDefAndVariants(UAthenaCharacterItemDefinition* NewAthenaCharacter, const TArray& InOverrideVariants) { } bool AFortPlayerMannequin::RemovePart(EFortCustomPartType Part) { return false; } USkeletalMeshComponent* AFortPlayerMannequin::GetPartSkeletalMeshComponent(EFortCustomPartType Part) const { return NULL; } EFortCustomGender AFortPlayerMannequin::GetGender() const { return EFortCustomGender::Invalid; } void AFortPlayerMannequin::GetAllPartSkeletalMeshComponents(TArray& SkeletalMeshComponents) { } bool AFortPlayerMannequin::CyclePartBP(EFortCustomPartType Part, bool bNextPart) { return false; } AFortPlayerMannequin::AFortPlayerMannequin() { this->CurrentFortHeroType = NULL; this->AthenaCharacter = NULL; this->AthenaBackBling = NULL; this->CharacterParts[0] = NULL; this->CharacterParts[1] = NULL; this->CharacterParts[2] = NULL; this->CharacterParts[3] = NULL; this->CharacterParts[4] = NULL; this->CharacterParts[5] = NULL; this->CharacterParts[6] = NULL; this->MannequinBoundsScale = 1.00f; this->bIsMannequinVisible = true; this->bMannequinCastsHiddenShadow = false; this->CharacterPartList[0] = NULL; this->CharacterPartList[1] = NULL; this->CharacterPartList[2] = NULL; this->CharacterPartList[3] = NULL; this->CharacterPartList[4] = NULL; this->CharacterPartList[5] = NULL; this->CharacterPartColorSwatches[0] = NULL; this->CharacterPartColorSwatches[1] = NULL; this->CharacterPartColorSwatches[2] = NULL; this->CharacterPartColorSwatches[3] = NULL; this->CharacterPartColorSwatches[4] = NULL; this->CharacterPartColorSwatches[5] = NULL; this->CharacterPartColorSwatches[6] = NULL; this->ColorSwatchesForCharacterParts[0] = NULL; this->ColorSwatchesForCharacterParts[1] = NULL; this->ColorSwatchesForCharacterParts[2] = NULL; this->ColorSwatchesForCharacterParts[3] = NULL; this->ColorSwatchesForCharacterParts[4] = NULL; this->ColorSwatchesForCharacterParts[5] = NULL; this->AccessoryColorSwatchHandler[0] = NULL; this->AccessoryColorSwatchHandler[1] = NULL; this->AccessoryColorSwatchHandler[2] = NULL; this->AccessoryColorSwatchHandler[3] = NULL; this->AccessoryColorSwatchHandler[4] = NULL; this->AccessoryColorSwatchHandler[5] = NULL; this->ColorSwatches[0] = NULL; this->ColorSwatches[1] = NULL; this->WeaponSkeletalMesh = NULL; this->WeaponAttachSocket = TEXT("RightHand"); this->bInitialized = false; }