#include "FortMountedTurret.h" #include "Net/UnrealNetwork.h" void AFortMountedTurret::OnRep_TeamIndex(uint8 OldVal) { } bool AFortMountedTurret::IsLocalPlayerRiding() const { return false; } void AFortMountedTurret::GetLifetimeReplicatedProps(TArray& OutLifetimeProps) const { Super::GetLifetimeReplicatedProps(OutLifetimeProps); DOREPLIFETIME(AFortMountedTurret, TeamIndex); } AFortMountedTurret::AFortMountedTurret() { this->TeamIndex = 0; this->bConstrainVerticalRotationOnly = true; this->PedalScaler = 0.00f; this->MovementParam = 0.00f; this->BatteryParam = 0.00f; this->RumbleIntensity = 0.00f; this->DriverCameraShake = NULL; this->PassengerCameraShake = NULL; this->LocalPlayerPawn = NULL; this->FortMountedTurretConfigsClass = NULL; this->FortMountedTurretConfigs = NULL; }