#include "FortMinigamePlayerStartComponent.h" void UFortMinigamePlayerStartComponent::SetPlayerCheckpoint(APlayerState* Player, float Value) { } void UFortMinigamePlayerStartComponent::ResetCheckpoints() { } bool UFortMinigamePlayerStartComponent::GetPlayerCheckpointValue(APlayerState* Player, float& OutValue) const { return false; } UFortMinigamePlayerStartComponent::UFortMinigamePlayerStartComponent() { this->PlayerStart = NULL; this->bIsCheckpoint = false; }