#include "FortLobbyBeaconStateRM.h" #include "Net/UnrealNetwork.h" void AFortLobbyBeaconStateRM::OnRep_LobbyTimeRemaining() { } void AFortLobbyBeaconStateRM::GetLifetimeReplicatedProps(TArray& OutLifetimeProps) const { Super::GetLifetimeReplicatedProps(OutLifetimeProps); DOREPLIFETIME(AFortLobbyBeaconStateRM, LobbyTimeRemaining); } AFortLobbyBeaconStateRM::AFortLobbyBeaconStateRM() { this->LobbyTimeRemaining = 300; }