#include "FortLobbyBeaconPlayerStatePvP.h" #include "Net/UnrealNetwork.h" void AFortLobbyBeaconPlayerStatePvP::OnRep_bReadiedUp() { } void AFortLobbyBeaconPlayerStatePvP::GetLifetimeReplicatedProps(TArray& OutLifetimeProps) const { Super::GetLifetimeReplicatedProps(OutLifetimeProps); DOREPLIFETIME(AFortLobbyBeaconPlayerStatePvP, bReadiedUp); } AFortLobbyBeaconPlayerStatePvP::AFortLobbyBeaconPlayerStatePvP() { this->bReadiedUp = false; }