#include "FortGameModePvE.h" void AFortGameModePvE::SetIdleKickEnabled(bool bEnabled) { } void AFortGameModePvE::RemoveAllowIdlePlayerLocation(AActor* LocationActor) { } void AFortGameModePvE::HandleOnAircraftRegistered(const AFortAircraft* InAircraft) { } void AFortGameModePvE::AddAllowIdlePlayerLocation(AActor* LocationActor, float Radius) { } AFortGameModePvE::AFortGameModePvE() { this->MaxIdleTimeWhileSuspicious = 180.00f; this->IdleNotificationInterval = 60.00f; this->bOnlyIdleKickPublicMatches = true; this->bIdleFlag = false; this->IdleCheck = 9; this->IdleCheck2 = 9; this->IdleConditionVar = 3000.00f; this->bIdleKickEnabled = true; this->bWaitForAircraft = false; }