#include "FortBroadcastSpectatorInfo.h" #include "Net/UnrealNetwork.h" void AFortBroadcastSpectatorInfo::OnRep_TotalNumTeams() { } void AFortBroadcastSpectatorInfo::OnRep_TotalNumPlayers() { } void AFortBroadcastSpectatorInfo::OnRep_PerPlayerInfo() { } void AFortBroadcastSpectatorInfo::HandleTeamInfosSet() { } void AFortBroadcastSpectatorInfo::HandlePlayerAdded(APlayerController* AddedPlayer) { } void AFortBroadcastSpectatorInfo::GetLifetimeReplicatedProps(TArray& OutLifetimeProps) const { Super::GetLifetimeReplicatedProps(OutLifetimeProps); DOREPLIFETIME(AFortBroadcastSpectatorInfo, TotalNumPlayers); DOREPLIFETIME(AFortBroadcastSpectatorInfo, TotalNumTeams); DOREPLIFETIME(AFortBroadcastSpectatorInfo, TeamPrivateInfos); DOREPLIFETIME(AFortBroadcastSpectatorInfo, PerPlayerInfo); } AFortBroadcastSpectatorInfo::AFortBroadcastSpectatorInfo() { this->TotalNumPlayers = 0; this->TotalNumTeams = 0; }