#include "FortAnimInput_JackalVehicle.h" FFortAnimInput_JackalVehicle::FFortAnimInput_JackalVehicle() { this->bIsUsingJackalVehicle = false; this->bIsSteeringLeft = false; this->bIsSteeringRight = false; this->SteerAngleDeadZoneDegrees = 0.00f; this->SteerAngle = 0.00f; this->LeanYaw = 0.00f; this->QuantizedSteerAngle = 0.00f; this->SteerAlpha = 0.00f; this->RunForwardAlpha = 0.00f; this->SlopePitchDegreeAngle = 0.00f; this->SlopeRollDegreeAngle = 0.00f; this->DistanceFromGround = 0.00f; this->PivotPlayRate = 0.00f; this->bIsReversing = false; this->bIsBraking = false; this->bIsMoving = false; this->bIsMovingForward = false; this->bIsSprinting = false; this->bInAir = false; this->bIsFalling = false; this->bIsJumping = false; this->bIsRelaxed = false; this->bIsBoosting = false; this->bHasReachedJumpChargeStartThreshold = false; this->bHasReachedJumpChargeMidThreshold = false; this->bHasReachedJumpChargeFullThreshold = false; this->bAdjustRootForFemaleRider = false; this->bIsPlayingEmoteOnHoverboard = false; this->bShouldApplyAdditive = false; this->bPlayPivotOnGroundAndNotBoosting = false; this->bIsOnLowerHill = false; this->bLowerBodyIdleToLoopTransition = false; this->bInterruptHoverboardFullybody = false; this->bEnterFullBodyHoverboardState = false; this->bDefaultToJumpStartTransition = false; this->bLocomotionPoseToJumpTransition = false; this->bBoostingToBoostingJumpTransition = false; this->bJumpToLocomotionPoseTransition = false; this->bJumpApexToJumpFallTransition = false; this->bIdleToMovementStartTransition = false; this->bIdleToMovementLoopTransition = false; this->bMovementLoopToMovementStopTransition = false; this->bMovementLoopToPivotTransition = false; this->bMovementLoopToIdleTransition = false; this->bIdleAdditiveToCollisionNTransition = false; this->bSplitBodyToHoverboardBRTransition = false; this->bHoverboardBRToSplitBodyTransition = false; this->bHoverboardBRMovementToJumpChargeTransition = false; this->bIdlesToJackalVehicleTransition = false; this->bPlayAdditiveLeans = false; this->bPlayBalloonLeans = false; this->bPlayJumpTrickVertical = false; this->bPlayJumpTrick = false; this->bPlayMovingFast = false; this->bPlayHipAdjustmentAdditive = false; this->bPlayDriveSouth = false; this->bPlayHeadAimOffset = false; this->bPlaySlopeAimOffset = false; this->JumpCombatAdditiveWeight = 0.00f; this->MeleeTwistIdle = 0.00f; this->MeleeTwistLocomotionLoop = 0.00f; this->SteerYaw = 0.00f; this->bShouldAttachFeetToHoverboard = false; this->StoppedThreshold = 0.00f; this->MovingForwardThreshold = 0.00f; this->MovingFowardFastThreshold = 0.00f; this->DefaultToJumpStartTransitionThreshold = 0.00f; this->JumpTrickAngularVelocityThreshold = 0.00f; this->JumpDistanceFromGroundThreshold = 0.00f; this->VelocityStartThreshold = 0.00f; this->MovingFastThreshold = 0.00f; this->RelaxedSpeedThreshold = 0.00f; this->JumpChargeStartThreshold = 0.00f; this->JumpChargeMidThreshold = 0.00f; this->JumpChargeFullThreshold = 0.00f; this->RotatingAngularVelocityThreshold = 0.00f; this->IdleToLoopTransitionSpeedThreshold = 0.00f; this->IdleToMovementLoopTransitionThreshold = 0.00f; this->MeleeTwistIdleMultiplier = 0.00f; this->MeleeTwistLocomotionLoopMultiplier = 0.00f; this->LeanYawForMaxPivotPlayRate = 0.00f; this->SteerAlphaForMaxPivotPlayRate = 0.00f; }