#include "FortAIHotSpotSlot.h" UFortAIHotSpotSlot::UFortAIHotSpotSlot() { this->SlotType = EFortHotSpotSlot::Melee; this->bHasProjectedLocation = false; this->bProjectedOnLowArea = false; this->bIsAutoGenerated = false; this->bCanDuplicateOnProjection = true; this->bCanProjectUp = true; }