#include "AthenaSkyCap.h" #include "Net/UnrealNetwork.h" void AAthenaSkyCap::OnStopMovement(const FHitResult& ImpactResult, float Time) { } void AAthenaSkyCap::OnRep_SkyCapState() { } void AAthenaSkyCap::GetLifetimeReplicatedProps(TArray& OutLifetimeProps) const { Super::GetLifetimeReplicatedProps(OutLifetimeProps); DOREPLIFETIME(AAthenaSkyCap, SkyCapState); } AAthenaSkyCap::AAthenaSkyCap() { this->SkyCapState = ESkyCapState::Hidden; }