#include "AnalyticsBlueprintLibrary.h" bool UAnalyticsBlueprintLibrary::StartSessionWithAttributes(const TArray& Attributes) { return false; } bool UAnalyticsBlueprintLibrary::StartSession() { return false; } void UAnalyticsBlueprintLibrary::SetUserId(const FString& UserId) { } void UAnalyticsBlueprintLibrary::SetSessionId(const FString& SessionId) { } void UAnalyticsBlueprintLibrary::SetLocation(const FString& Location) { } void UAnalyticsBlueprintLibrary::SetGender(const FString& Gender) { } void UAnalyticsBlueprintLibrary::SetBuildInfo(const FString& BuildInfo) { } void UAnalyticsBlueprintLibrary::SetAge(int32 Age) { } void UAnalyticsBlueprintLibrary::RecordSimpleItemPurchaseWithAttributes(const FString& ItemId, int32 ItemQuantity, const TArray& Attributes) { } void UAnalyticsBlueprintLibrary::RecordSimpleItemPurchase(const FString& ItemId, int32 ItemQuantity) { } void UAnalyticsBlueprintLibrary::RecordSimpleCurrencyPurchaseWithAttributes(const FString& GameCurrencyType, int32 GameCurrencyAmount, const TArray& Attributes) { } void UAnalyticsBlueprintLibrary::RecordSimpleCurrencyPurchase(const FString& GameCurrencyType, int32 GameCurrencyAmount) { } void UAnalyticsBlueprintLibrary::RecordProgressWithFullHierarchyAndAttributes(const FString& ProgressType, const TArray& ProgressNames, const TArray& Attributes) { } void UAnalyticsBlueprintLibrary::RecordProgressWithAttributes(const FString& ProgressType, const FString& ProgressName, const TArray& Attributes) { } void UAnalyticsBlueprintLibrary::RecordProgress(const FString& ProgressType, const FString& ProgressName) { } void UAnalyticsBlueprintLibrary::RecordItemPurchase(const FString& ItemId, const FString& Currency, int32 PerItemCost, int32 ItemQuantity) { } void UAnalyticsBlueprintLibrary::RecordEventWithAttributes(const FString& EventName, const TArray& Attributes) { } void UAnalyticsBlueprintLibrary::RecordEventWithAttribute(const FString& EventName, const FString& AttributeName, const FString& AttributeValue) { } void UAnalyticsBlueprintLibrary::RecordEvent(const FString& EventName) { } void UAnalyticsBlueprintLibrary::RecordErrorWithAttributes(const FString& Error, const TArray& Attributes) { } void UAnalyticsBlueprintLibrary::RecordError(const FString& Error) { } void UAnalyticsBlueprintLibrary::RecordCurrencyPurchase(const FString& GameCurrencyType, int32 GameCurrencyAmount, const FString& RealCurrencyType, float RealMoneyCost, const FString& PaymentProvider) { } void UAnalyticsBlueprintLibrary::RecordCurrencyGivenWithAttributes(const FString& GameCurrencyType, int32 GameCurrencyAmount, const TArray& Attributes) { } void UAnalyticsBlueprintLibrary::RecordCurrencyGiven(const FString& GameCurrencyType, int32 GameCurrencyAmount) { } FAnalyticsEventAttr UAnalyticsBlueprintLibrary::MakeEventAttribute(const FString& AttributeName, const FString& AttributeValue) { return FAnalyticsEventAttr{}; } FString UAnalyticsBlueprintLibrary::GetUserId() { return TEXT(""); } FString UAnalyticsBlueprintLibrary::GetSessionId() { return TEXT(""); } void UAnalyticsBlueprintLibrary::FlushEvents() { } void UAnalyticsBlueprintLibrary::EndSession() { } UAnalyticsBlueprintLibrary::UAnalyticsBlueprintLibrary() { }