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9.10 source
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#include "SpawnMachineRepData.h"
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FSpawnMachineRepData::FSpawnMachineRepData() {
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this->SpawnMachineState = ESpawnMachineState::Default;
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this->SpawnMachineCooldownStartTime = 0.00f;
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this->SpawnMachineCooldownEndTime = 0.00f;
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}
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