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9.10 source
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#include "HomebaseNodeGameplayEffectDataTableRow.h"
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FHomebaseNodeGameplayEffectDataTableRow::FHomebaseNodeGameplayEffectDataTableRow() {
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this->Operation = EGameplayModOp::Additive;
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this->Magnitude = 0.00f;
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this->AssociatedGEIdx = 0;
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this->AssociatedModifierIdx = 0;
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}
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